Saturday, January 15, 2011

Is The Games/Art Debate Possibly Moot?

In my previous post, I simply uploaded a discussion thread from another website in which I argued that Roger Ebert was correct in saying that a game will never be art. I have perfectly defined what I mean.

A game is a rule set. That's all. It is a rule set applied to corporeal things. Checkers is a rule set applied to small plastic disks and a board. Checkers is not the disks and board themselves. Halo is a rule set applied to digital information and a controller. It's remarkable how this comes back to Wittgenstein so well, because he used this very example in Philosophical Investigations. But where Wittgenstein was concerned with the absolute meaning of the word game, I am only interested in the usage of the word that applies to the sorts of games that we're discussing. Video games must have rules. Truly, the very fact that they are programmed requires underlying rules for the programming itself to work.

So, in this sense, of course games can't be art of any kind, because that's all a game is: rules applied to something. Those rules can be part of art, but not art themselves. A decent example is the game A Force More Powerful, where you overthrow governments with peaceful demonstrations. The game is nothing amazing. It's essentially a real-time-strategy game where you use protesters instead of tanks. But the message the game carries is arguably art.

So now I come to the crux of my post; video games are a medium almost beyond comparison. As technology advances, the rules will always be there, but the experience will become ever-more immersive, allowing for art to come forward. The game is not the art, because the game is not part of the expression, but after awhile, does it become moot?

What I mean to say is, take a sculpture made of stone. Now take a sculpture made of polygons. One is a digital simulacrum, but is no less artistic. The process of creation is identical, only the material has changed. A virtual sculpture can be just as artistic as a real one. The same goes for music in a game, or paintings, or dialog. The rules, and thus the game are not art, but once we get to a point where everything in the game is art, does it become pointless to distinguish between games not being art and games being filled with art? Does it just become more efficient and more sensible to say that the games are art?

I am actually inclined to say so. I consider it beyond contest that rules cannot be art, and as such games cannot be art. But if everything to which the rules apply are art, we might as well not split hairs and just call the game art.

Saturday, January 08, 2011

Of Games and Art

I recently participated in a comment thread on Gizmodo instigated by a post about Roger Ebert and his comments about games. Ebert said that games will never by high art, and unlike many of my internet-dwelling, tech-addled, male contemporaries, I agreed.

ME: I still support Ebert. He's right. High art is an expression of the artist. The demands of a game put limits on the artists expression separate from the inherent limitations of any sensory experience. That negates a game ever being high art.

I think games can get very close, but they have to take an increasing degree of control away from the player, reducing its status as a game. Like Myst, which was very artistic, but was nothing more than clicking through images.

HeartBurnKid: Agent of R.O.A.C.H.: Don't the demands of film put limitations on the artist? How about the demands of prose? The demands of paint on canvas? Any artist is limited by his medium; that doesn't make the final product not art.

ME: @HeartBurnKid: Agent of R.O.A.C.H.: That's what I mean by the inherent limitations of any expression. For example, I can't express sound with a painting. But INSOFAR as it is a visual expression of an idea, I as the artist have complete control. Even though a game has sounds and visuals, the angle of view, the course of events, the drama are all at the mercy of player control.

High art can be interactive, certainly. In fact many art installation involve interaction, but that interaction is an optional element that communicates something deliberate. The interaction of a game is a requirement, not an option, and as such the interactive element is a non-communicative part of the sensory construct.

KBlack: As Tycho from Penny Arcade said, consider this: how can a few dozen people make art for 4 years and the result not be called art?

Napilopez: You make interesting points, but it's such a difficult thing to assess, that at this point I feel like the argument has devolved into semantics, revolving around the essential question of "what is art?"

I have many ideas to elaborate on for this argument, so as to possibly take pages, but I will try to summarize as best I can while still remaining clear. I don't pretend to be an expert art connoisseur, but I have long thought about this debate. Forgive me if I am not so concise though, as I wrote this as a sort of stream of consciousness.

From my perspective, what I believe your definition of art is, is rather limiting. It limits the number of media through which art is allowed to be expressed, similarly to the way you say games are limiting to an artist's individual expression.

I currently prefer the definition of art as given by wikipedia. "Art is the product or process of deliberately arranging symbolic elements in a way that influences and affects one or more of the senses, emotions, and intellect".

Many videogames nowadays do all of this.

Let me start with a rather vague and simple example that will hopefully convey my point. Say an artist wants to convey the theme on individuality and personal choice. Or fun? What better way to convey such a message than through a videogame?

You mention that things such as angle, course of events, and drama are at the mercy of the player in a videogame. Yet in a sculpture, the angle of view is often largely up to the person viewing. In some interactive art pieces, which you have acknowledged as existing, you can control the course of events.

Also, can a medium not be two things at once? Why can videogame not be both entertainment and art? Certainly, entertainment and interaction are necessary constituents of videogames, but the way I see it, those simply help define games as a category of art. And sometimes the inter-category distinctions can become hazy. We define cubism, surrealism, and impressionism by certain characteristics of their presentation or construction, and sometimes these categorical distinctions might seem blurry. As I think you would agree, sometimes art can have a function or role outside of solely being aesthetically pleasing. Is the Sagrada Familia more work of art or church? Furthermore, why does it even matter? That it is such an aesthetic beauty does not significantly remove from it's religious role. Nor form the fact that it is a building, a shelter, a gathering place, and whatever other roles it may play. It's eccentric shapes may not be the best form of for any of these actions, yet it is still regarded as having all the qualities I mentioned. Likewise, videogames can entertain and be aesthetically pleasing at the same time. I disagree with you and hold that a videogame does not by necessity become less entertaining or interactive for being more artistic.

You said that myst was "artistic", but yet was nothing more than clicking through images. In such a case, it's distinctions between art and game are becoming blurry, but I don't that makes it any less of either. Additionally Myst isn't just about clicking through images, it's about clicking through them in the right ways. You cannot complete the game, unless you click the correct images. Clicking through images alone would be nothing more than a slideshow. Additionally, I think there re games that are much more interactive that myst, such as shadow of the colossus or kingdom hearts, that are also much more "artsy" than myst.

Finally, I'd like to assess the point of "high" art. I don't know what your definition of high art is, but I think it's agreeable in a crude sense that it involves those works of art that are placed in the highest regard in a culture, perhaps as a sort of consensus. It might seem like a circular argument, but to me, the simple fact that the subject of this article is being displayed so prominently at MoMa, one of the most renown institutios for the display of modern art, demonstrates that videogames can be high art.

If art is indeed about using deliberately placing elements to affect the senses, emotions, or intellect, then I do not see how interaction takes away from that, and in fact I believe it usually strengthens it. Even though videogames are made to allow human interaction, all the elements the player interacts with are deliberately placed by the developers. In my opinion, a videogame, as art, is both medium and "synergistic container". Medium, by being able to affect emotions through the happenings in the game. What does it matter if it happens slightly differently for each player, if they will still generally be receiving the same themes, going through the same story? "Synergistic Container" in the sense that it brings together different kinds of art. In the way a movie brings together static images, kinetic ones, and music, videogames can do all this and more.

Wow that was much longer than I thought lol.

Joonbug: @napilopez: I will write more on this to address your points as I'm on a time constraint at the moment, but just a few things:

Art isn't just about the aesthetics.

High Art (think Velazquez' "Las Meninas" and the interpretations thereof, or Courbet's "The Painter's Studio", or even Balthus' works) is about the complexity and nuance of the works, as opposed to Low Art which is immediate, shallow (WYSIWYG).

As a container and medium, it's not that the elements that consist of 'video games' (which is an extremely broad amalgam of technology) cannot be used as "art" -- look at Nam Jun Paik's works in pushing the boundaries of performance/video art -- but that it has yet to break the mold of its own devising in narrative, interpretation, and experience.

Even though a painting only has two dimensions and by nature is limited in the way you physically view it, the fact that there can be multitudes of interpretation and understanding beyond the physical attributes (color, style, composition) into the metaphysical (theme, allegory, emotions) is what makes it so amazing (with that said, we as the public look at art with a very reactionary, immediate perspective which is a goddamn shame).

Games have yet to give that sense of awe or resonance in my soul.

True art is hard. It takes complete dedication from an individual to create something that speaks to the contemporary yet transcends the time, place, and culture.

CommanderK: @Joonbug: And this is why most movies, and most books are also NOT art.

They don't really transcent time and place.

Video games have the potential, but I think that too much has to be taken away from the player in terms of what we expect in a game, to make them more like art.

A game is primarily for competition. Art is primarily for reflection.

Boundaries are blurry, but you won't find Final Fantasy VII in an art museum. Hell, Final Fantasy VII hasn't even aged very well. It's slow, the graphics, like most 3D games, don't age well, and the story, as moving as it was to a 13 year old (my age when I played it) is really kind of weak compared to what we consider good literature or good cinema.

Video Games are amazing fun, but the primary reason for creation, is for profit these days.

HeartBurnKid: Agent of R.O.A.C.H.: @Aaron Martin-Colby: Prose has a similar element, as it's up to the reader to imagine the visual element from the description he's given. In fact, I'd say a video game is the opposite of a novel in that way; whereas a novel supplies the narrative, and relies on the reader to supply the visuals, a game provides the visuals and the environment, and relies on the player to move the narrative forward.

ME: @KBlack: I'm not saying that it isn't art. I'm saying that Roger Ebert was right in saying that it's not HIGH art.

ME: @napilopez: I agree that we're getting tied up with words. I am not referring to art. I am referring to HIGH art. The perfection of artistic expression. There's some stuff on this in Wikipedia under High Culture. High art is the communication of something through a particular medium, while being limited only by the nature of that medium, nothing else.

All aspects of high art are communicative. Every aspect says something that the artist wants to say. A good analogy would be an illustration for a book. It can never be high art because it must necessarily communicate what it is

illustrating. Compare this to the works of Jackson Pollock, which wildly explore the potential of the visual medium.

"your definition of art is, is rather limiting. It limits the number of media through which art is allowed to be expressed."

I completely admit to that. High art does have a limited number of mediums through which it can be expressed. For example, painting, performance art, and music can all be high art, but architecture cannot. Architecture must achieve some end, be it heat, shelter, defense, or acoustics. Architecture as high art simply becomes sculpture.

"Say an artist wants to convey the theme on individuality and personal choice. Or fun? What better way to convey such a message than through a videogame?"

You're right, but say an artist wants to convey loss of control. They cannot do that within a game, because control is part of the game. Imagine a game where people always lose. It ceases to be a game at this point. That boundary of expression, beyond which it ceases to be a game, prevents games from being high art. Moreover, the fact that the artist chose a game to communicate something means that the game is not iself art, but part of an over-arching artistc construct. The artist made the explicit decision to say something with a game, but it is the expression, not the game that is high art. In the same way that a wonderful painting is not necessarily high art, only if that painting is part of a statement. For example, if I copy, stroke for stroke, Leonardo's "Madonna of the Rocks," it is not high art, but Leonardo's original is.

"You mention that things such as angle, course of events, and drama are at the mercy of the player in a videogame.

Yet in a sculpture, the angle of view is often largely up to the person viewing. In some interactive art pieces, which you have acknowledged as existing, you can control the course of events."

This is an interesting point. PARTS OF a game can be high art, but that's because they are virtual analogs of high art in the real world. A sculpture in a game can be high art just as a sculpture in real life can be high art. But that is not the game. The gestalt of the game cannot be high art in the way that the gestalt of a movie can be high art, though.

I do acknowledge the existence of interactive art, but that interactivity is part of the art. The artist is saying something explicit with the art insofar as it is interactive. The artist can take the interactivity away to say something else and it remains art. Take the interactivity away from a game and it ceases being a game.

"As I think you would agree, sometimes art can have a function or role outside of solely being aesthetically pleasing."

I vehemently disagree. In fact, high art is the absolute antithesis of this. High art, by definition, exists for its own sake. It is in this way that I go so far as to say that many, if not most, movies do not achieve high art, because they are themselves beholden to the requirement of entertainment. When movies become completely artistic, they can easily turn into bizzare audio-visual contructs like "Un Chien Andalou" by Salvador Dali, or some of the works of early Soviet directors like Sergei Eisenstein, who in movies like "October," used the medium almost exclusively to communicate abstract concepts through images. More modern movies like David Lynch's "Eraserhead" fit this bill rather well, too. But this is beyond the point. We are discussing the inherent limits of an endeavor, and movies have proven that they CAN BE high art, even if most are not.

"Is the Sagrada Familia more work of art or church?"

It doesn't matter. It is certainly a work of art, but it is not high art. It has a purpose outside of the art.

"I disagree with you and hold that a videogame does not by necessity become less entertaining or interactive for being more artistic."

We do not disagree. I'm saying that as a game moves closer towards HIGH art, it must necessarily become less a video game because the transition to high art requires the perfection of the artistic expression. A game can be incredibly artistic, much like a building can have incredibly artistic flourishes, but the gestalt of the game, same as the building, cannot be high art because it does not exist for its own sake.

PARTS OF the game can conceivably be high art, much as a sculpture adorning the outside of a building can be high art, but we're not arguing about the textures, or the 3d models in the game, which are just virtual representations of things that are certainly high art, namely painting and scuplpting.

"I think there re games that are much more interactive that myst, such as shadow of the colossus or kingdom hearts, that are also much more "artsy" than myst."

I used Myst to illustrate that it was closer to high art than games with higher degrees of control. It is still NOT high art, but since the angles and positions were all pre-chosen and rendered by the programmers, Myst is closer to high art than a game like Halo, which provides freedom that exceeds the expectations of the programmer. For example, in Halo, I can break out of the game map and wander around in un-programmed nether space outside of the map. This is impossible in a painting or music. I cannot break out of what the artist intended me to see.

Even high art that is interactive, if I succesfully break out of the pre-programmed area, its status as high art is not lost because the very control that allowed me to break out is PART OF the art. In Halo, the control was required to maintain its status as a game.

"Finally, I'd like to assess the point of "high" art. I don't know what your definition of high art is, but I think it's agreeable in a crude sense that it involves those works of art that are placed in the highest regard in a culture, perhaps as a sort of consensus. It might seem like a circular argument, but to me, the simple fact that the subject of this article is being displayed so prominently at MoMa, one of the most renown institutios for the display of modern art, demonstrates that videogames can be high art."

High art is art that exists for its own sake. That is essentially the definition of high art. Cultural acceptance or recognition has nothing to do with it, since high art is frequently seen as trash by the culture that spawned it, and only recognized as masterworks years, or even generations later.

"It might seem like a circular argument, but to me, the simple fact that the subject of this article is being displayed so prominently at MoMa, one of the most renown institutios for the display of modern art, demonstrates that videogames can be high art."

Yes, but the fact that it is a game is saying something explicit. He could have said what he wanted to say in some other way, but he chose a game. That means that the control itself MEANS SOMETHING outside of simply being a game. It stops being merely a video game and becomes an interactive art installation. Ubisoft does not have the choice of making the next Splinter Cell as something other than a game, like, say, an enormous flip-book.

Similarly, I can take a game like Halo and present it as art, but it's not the game that I want to communicate. As the artist, I'm saying that something about this is art to me, and I am trying to communicate that. Perhaps it's the time in which the game was made. Perhaps I want to make a statement about agression. Regardless, the art lies above the game in this scenario where the game merely becomes part of the greater statement.

"If art is indeed about using deliberately placing elements to affect the senses, emotions, or intellect, then I do not see how interaction takes away from that, and in fact I believe it usually strengthens it. Even though videogames are made to allow human interaction, all the elements the player interacts with are deliberately placed by the developers. In my opinion, a videogame, as art, is both medium and "synergistic container". Medium, by being able to affect emotions through the happenings in the game. What does it matter if it happens slightly differently for each player, if they will still generally be receiving the same themes, going through the same story?"

The interaction can certainly strengthen certain things, but the fact that the interaction is REQUIRED negates games as a perfectly communicative medium. The fact that every person experiences the game differently, while seemingly innocuous,is actually the killing blow to games as high art. Unless that difference in experience is purposely put in, it's not high art. High art requires the, at least, theoretical perfection of an expression. Because games require interaction, that theoretical limit is negated.

Friday, January 07, 2011

Soap and Water

Compliments of some posts on major blogs likes Gawker and BoingBoing, there's new found attention being paid to those who go "soap-free." Basically, they never use soap. In their morning shower, they scrub, rinse, and everything else, but they skip the soap. I made fun of them, but then I realized that I rarely use soap. I use a minuscule amount of shampoo, lather up the crotch and butt, and that's about it. Still, most people who adopt an explicitly soap-free lifestyle frame it in such a way as to be bucking the man, or otherwise rejecting the terribly destructive trappings of a modern life that is not aligned with the natural human.

It's in this sense that I classify going soap-free as Shit That White People Do. Much like veganism, 24-hour emergency hamster care, and spending a lot of money to look like you shop at thrift stores. This is the shit that happens when you live a life of extreme privilege, are unaware of that, and still feel the need to get self-important about stuff.

Think about it. Humans have made soap for hundreds of years, and soap-like products for thousands. They didn't give a shit about marketing campaigns and social expectations. If they smelled fine, why did we ever feel the need to invent soap so long ago? Because, we did stink, back then, contrary to the opinions of many no-soapers. Soap-free people can be soap-free because they live a life of ease. Anyone who has ever worked on an engine, done serious gardening, or works with animals knows full-fucking-well that hot water just doesn't cut it.

Why is that? Because of the nature of water and what soap does. I'm assuming that all the no-soapers forgot the experiments with surface tension from seventh-grade science class, or they'd realize that the point of soap is to make water "wetter." By breaking the surface tension, the water is better able to grasp particles and wash them away. Hot water will not get grease off of your hands, no matter how hot it is or how hard you scrub.

Again, this is the side effect of a life of extreme ease and pleasure; People who sit in front of their computer all day and never need to exert themselves. Now, I'm not attacking that. I am that. What I'm saying is, don't forget where you sit and immediately assume that things that don't apply to you are inherently unnecessary, silly, or part of some grand conspiracy. Go watch Dirty Jobs with Mike Rowe, then tell me that we don't need soap.

Thursday, January 06, 2011

A Public Service Announcement

This is the second time that I've been nailed by a "drive-by" malware attack. The first time, I knew what caused it. I went to a website that hosted an infected advertisement, and bam, I had XP Security 2010 on my computer, which was apparently a variation of Total Security 2009. At the time, it was exploiting a hole that prevented Task Manager from opening. As such, I wasn't able to see what the name of the program was and go and delete it. That hole has apparently been fixed as no later "editions" have had this power.

This time, I was nailed while I wasn't even doing anything. I hadn't touched the mouse for at least a minute, I was reading, suddenly Firefox disappeared. Not crashed, disappeared. Then, audio started playing, and I had five or six invisible instances of Internet Explorer running, according to Task Manager. I tried to use Firefox and found my searches and link clicks being re-routed to a variety of ne'er-do-well websites like beezid.com.

I ran through all of my running programs and was able to shut down and delete most of what was running, but the virus was directly affecting both explorer.exe and wininit.exe. The modification dates indicated that neither file had been changed, so there was some addition to calls for these programs being made somewhere in the registry.

Norton's free scan worked, but since Norton sucks and only tells you about the virus, this didn't help much. I was able to learn that the virus was called the Bamital Trojan, and this variation was brand new. Very little info at Symantec, Microsoft, TrendMicro, or AVG. It prevented me from installing any antivirus except for the TrendMicro Housecall, which didn't detect it.

If your security definitions are up-to-date, Windows should detect the virus before it can do any damage. My virus definitions on my laptop were a month old. A month! That's all it took. My girlfriend's computer had fresh virus definitions when the virus attacked her computer two days before mine. It was actually pretty easy, if time consuming, to get rid of it. Windows blocked it from doing anything and a two, not-so-quick virus scans with Housecall cleaned it out. I was unable to determine how the virus was affecting Wininit and Explorer, and was going to run Kaspersky off of a USB stick, but my computer crashed completely before that could happen. Possibly because I was killing registry entries like quirky-yet-somewhat-famous actors in a Tarantino movie.

I don't know the specific vector of infection, but it came through Firefox on both my computer and my girlfriend's computer. Kudos to Chrome, which the virus was unable to hijack. Instead, it just prevented Chrome from working at all. This is insane. Back in my day (2006), you had to actually be stupid to get a virus. You had to open the "I love you" e-mail or click "yes," or SOMETHING. Now, the fuckers can just come in and rape your poor computer.

Recommendations from my experience:

  • Update virus definitions constantly.

  • If you're a Windows user, download Microsoft Security Essentials. It's the lightest-weight antivirus program out there, easy to use, and is completely free.

  • Use Firefox and install both the Adblock Plus and NoScript add-ons. It makes browsing a bit less seamless, but you're leagues safer. You'll also get used to the control allowed you.

  • If you're infected and you know things are wrong, open up Task Manager with ctrl+alt+delete and start Googling the processes that are running. Make sure you click the "show processes from all users" button/box. This will help you with the nature of the beast. Once you've determined if a program is a virus or not, try to shut it down. Usually, there will be multiple programs that will reopen other programs, just to make this even more difficult for you.

  • Determine the location of these programs that were running and go and delete them. Try to shut it down in Task Manager

  • If you don't have antivirus, try to install some. Try MSE, AVG, TrendMicro Housecall, Malwarebites, and Norton's free scans. As I mentioned, the Norton scan won't fix things, but it might at least tell you what the infection is.

  • If the programs successfully run, run ALL OF THEM. If one of them misses the infection, another might find it. Then run them multiple times. Just accept that you're looking at multiple hours. Start up Lord of the Rings Extended Editions! Those take forever to watch.

  • If you can't run the antivirus programs, even after deleting some of the running programs, you're left with either digging through the registry, which is dangerous, or running antivirus off of a bootable disc or USB stick. Kaspersky Rescue Disk is good for this.

  • If this fails, you're left with the nuclear options. Combofix is a powerful tool that will leave your computer functional, but will likely kill some of your installed programs. And finally, a complete reinstall of Windows.

  • If your computer is functional, copy and save all of you files to a usb stick or external hard drive. Insert your windows disc, restart your computer, and when prompted, hit a key to boot off of the disc. Then follow the instructions to format your hard drive and install Windows fresh.

  • If your computer is non-functional, you're going to need to boot up an operating system from a disc or USB that will recognize your external storage. I used Knoppix. Either download or have a friend download Knoppix, burn it to a DVD, then start up your crap computer with Knoppix in the disc drive. Boot off of that disc. This will take awhile, but once it loads, you'll have a fully functional graphical operating system that will let you search through your hard drive, then drag-and-drop your files onto external storage.

  • If you don't have a Windows disc, which is common with shitty pre-built computers from the likes of Sony and Dell, you might have to request a disc from your manufacturer. Just make sure to tell them that the "rescue" disc that they provided didn't work, you tried it multiple times, and the virus remains.

  • You can also ask around to see if you have anyone who pirates software a lot and have them download your version of Windows again. Make sure it's the same version or your serial number won't work.

  • Once you reinstall, reactivate Windows, and begin the long quest to reinstall all of your software.

Wednesday, January 05, 2011

To Filibuster or Not To Filibuster

The democrats are trying to change the legislative rules associated with filibuster. Their argument is that the government is broken and drastic measures are necessary. I agree with that, but I'm unsure as to whether I want any legislative changes. Our current system is stagnant, but when our country is packed with such perfect morons as those in, say, Mississippi, I prefer having a government that can't do anything. It's desirable.

The other options is fixing what's wrong with our government. This is a non-option. It's not going to happen. Again, we have morons electing morons. We cannot stop that. There is no way to fix the rift, so we simply compensate for it by preventing the government from doing anything substantive. Yes. It will be bankrupt in twenty years, and we'll deal with it then. There is no way to motivate this country to fix it until we're actually on fire. So don't worry, be happy, and let the government do its thing.

Tuesday, January 04, 2011

No Dilemma At All

I already hate the upcoming move The Dilemma. Why? Because some fat fucks have thin, hot wives. Vince Vaugn is looking more and more dead as time goes on, and Kevin James' entire shtick is being a fat fuck!

Yet in The Dilemma, Vaugn's character (himself married to the luminous Jennifer Connolly) discovers that his brother's wife is cheating on him. Who plays the wife? Winona Ryder. Yeah. There's a good reason why she's cheating on him. She's thin and attractive, and he's a fat fuck. James has an attractive wife in real life because he's famous. If he wasn't famous, for example, if he actually was Paul Blart, mall cop, his wife would be as fat and unattractive as he is.

Look at Kevin James entire oeuvre! Grown Ups, wife: Maria Bello. Paul Blart: Jayma Mays. Hitch: Amber Valletta. And of course, we have The King of Queens, which practically refined the "fat fuck/hot wife" cliche into an art form.

I am so done with this. My girlfriend thinks it's a massive conspiracy to convince women to lower their standards. I'm forced to agree.

Thursday, December 30, 2010

On Beauty

Philosophy is a good endeavor, but it fails to connect with most people. The mass of men are at least vaguely philosophical about life, but it's the sort of late-night, half-baked philosophizing that they do.

Aesthetics is one of those areas that garners less and less attention in genuine philosophical circles while, compliments of shows like Project Runway, My Fair Wedding, What Not to Wear et al. This isn't because philosophers are losing interest in it, but since aesthetics is a judgment of an internal nature, it's slowly being absorbed into neuroscience and the study of mind. These are experimental sciences.

This isn't entirely surprising. Philosophy has a grand history of having areas hijacked by experimental science, which is a good thing. But when most people talk about aesthetics, they're not discussing experiments involving control groups and finely tuned experimental elements. For most people, beauty is actually a thing. Some things have it, while others don't.

How philosophy as an industry has managed to fail engaging a world so engrossed with beauty in some substantial way is beyond me. The subject has been thrust upon us. All we have to do is produce the books. A deeply complex discussion of fashion throughout the generations, or architecture. One of the only very good examples of this sort of writing is The Architecture of Happiness, which was an excellent look at architecture and what it means. But one book does not a genre make. Moreover, it wasn't a very accessible book. It was loaded to the brim with flowery language and longer-than-necessary sentences. Basically, it was interesting to me because I already had an interest in the subject. It had no effect on outsiders.

Compare this with the monstrous success of The Secret. A wannabe philosophical book entirely composed of pseudo-spiritual drivel. Yet it sold. Holy shit did it sell. It sold because it tapped into what people wanted. They want meaning, power, and answers. It makes the world seem less scary and more understandable. That's the fucking point of philosophy! We should have a monopoly on this stuff! Yet, we don't. We continue to write for journals read only other philosophers.

Beauty is the most obvious example of something that is generally accepted by the population, enjoyed and consumed in large amounts, and is a legitimate philosophical concept.

Sunday, December 26, 2010

Ponderings on Truth

Truth is something that can never be attained. That's obvious to me. Mathematical and logical truths are not truths, they are tautologies. Two and two equal four in the same way that the reverse is "true."

I'm instead focusing on what a proposition must have in order to be true. We can not achieve a complete account of a true statement, but we can at least say that a statement is definitely not true if such-and-such a requirement is not met.

I actually go way back to the verification principle. Remember, this is only a metric we're using to toss out things that are necessarily not true. If a proposition cannot be verified, it is not true. It isn't false, and it might actually turn out to be true, but until it is verifiable, we cannot label it as "true."

The proposition must be both internally and externally consistent. Internally means that the basic elements of the statement do not contradict. Externally means that other statements outside of the proposition that have not been shown to be necessarily not true do not contradict the proposition.

The statement must be meaningfully believable. By this, it must fulfill the first two requirements and also be understandable in some linguistically non-nebulous way. Two types of propositions can be meaningfully believable: internal and external. External propositions correspond to something in empirical reality. "Dog," or "el perro" correspond to dogs. "The dog is running" corresponds to the sight of a dog running. "The dog is an odd number" is not meaningfully believable because no dogs are odd numbers. All external propositions must be empirically verifiable to be called true.

Internal propositions correspond to things that are only apparent to the logical entity speaking the proposition. "me so horny" has two meanings. The speaker means that they are experiencing certain things that they associate with the word horny. The listener is seeing certain behavior that they associate with the word horny and other people. As such, propositions that don't appear to be logically tied with something actually are, it just depends on where that thing is. For example, when I declare "oh shit!" that statement is logically tied and represents sensations that I am feeling.

This is where other minds come in. We make the assumption that other people's internal worlds are at least similar to our own. As such, we project our internal world on other people. There are likely very many evolutionary reasons for this, not the least of which is empathy. So when somewhen says "me so horny," we don't say that this person is behaving in a way that I usually behave when horny, or in a way that frequently ends up with them copulating. No, we say, with great assurance, that they feel horny. We state that we know what's going on inside their head.

But even here, it's an unfounded assumption. For example, if someone frequently said "me so horny," but sex was never correlated with this statement, it might take awhile, but we would stop assuming that their internal world was the same as ours. The empirical information would reveal itself to be the true determinant of our assumptions about someone's internal world.

As you can see, I dodge neo-Wittgenstein by not regarding atomic elements of propositions as directly corresponding to "things," only the propositions themselves. All propositions correspond to something. Unlike words, we can definitely define a proposition.

Where the disconnect happens is the internal/external difference. Sometimes, we as listeners can never truly be sure of to what a proposition corresponds. "Oh shit!" could correspond to fear, or elation. We rely on context to help make this determination, but the speaker knows precisely to what the proposition corresponds.

Obviously, I can say this with confidence because I am making an assumption. I am assuming that other minds exist and that they are similar to me. I say "oh shit" very frequently, and I am quite aware of what this statement logically represents, even though other people are not. That does not change the fact that it does definitely represent something, and I know what that is. That means, under my assumption, that other people's statements who's logical foundation is not available to me nonetheless have a logically specific foundation, even if I don't know what that is.

As such, if a statement cannot be shown to represent something internal or something external, it cannot be true.

Tuesday, December 14, 2010

Julian Assange

Apparently, Julian Assange's OKCupid profile from four years ago has been identified. He sounds like the self-righteous, politically charged super-geek that everyone suspects that he is/was. My god. The sheer number of people I've met with this personality profile is shocking. It's also a bit of a conflict, for me, because while I think that what Assange is doing is of great value and importance, I'm utterly sure that I would hate him if I ever met him. I have hated everyone I've ever met like him. How can you not? Kudos to him, though. Most guys like him become young Republicans. So that's something.

Assange's OKCupid Profile Sounds Like Assange Sex Musings (Updated) (Jezebel)

Saturday, December 11, 2010

The First Thing We Do, Let's Kill All the Teachers.

Education is the single most important thing in the country. Nothing else is more important. Not health care, not the environment, not foreign wars, nothing. Education is the only path we have to abandonment of old beliefs and dogmas. For example, do you think if the country was as educated as would be ideal that there would be any debate about global warming? We'd all be riding around on bicycles and installing as many windfarms as we could manage. The environment is important, but education will provide the solution.

It is with this that I say we need to shit-can our current educational system and start anew. This thought train (like a soul train, but with less soul) was started with a Manhattan high school's riot after the principal decided that the correct response to a fight breaking out was to close down the bathrooms for everyone. This is startling.

Forget the obvious problems with punishing everyone for the actions of a few, much less the absurd idea that stopping people from peeing is correct punishment for anything, and instead focus on the fact that the principle thought that this was a good idea.

I have heard the argument that to attack teachers and destroy their unions is wrong because these teachers truly care. I'm sure that many of them do. My problem is not with their hearts, but with their minds. They're incompetent. This principal is in charge. This principal has power. This principle is a moron! How the hell are our teachers this out of touch? This principal undoubtedly thinks that Silly Bandz are the work of Satan. I remember when my teachers were banning slap bracelets and Troll dolls. We're not past this? We're not past teachers banning things in, apparently, some desperate effort to prove to every fucking student that they have that anything and everything which they have to say is worth ignoring? This situation is one of many, just amplified to a comic level. These teachers don't know what they're doing.

Our teachers are out of touch because the vast majority of people who become teachers, today, were never cool. They were never the bright energetic kids. Those kids are off doing cool things and earning lots of money. They were the awkward kids. The lower the grade taught, the worse it gets. In Freakonomics, the authors posit that the reason for the fall-off in teacher quality is women's-lib. Basically, fifty to sixty years ago, job prospects were pretty grim for women. But from that point forward, things got increasingly better. Obviously, the best women started leaving the work force in droves as they started being accepted into board rooms and positions of prestige. Essentially, we're now left with all of the people who can't get jobs elsewhere, because if they could, they would.

I completely advocate the elimination of teacher's unions. Once, they made perfect sense. Eighty years ago, when the first teacher's unions started forming as collective-bargaining bodies, teachers were women (a big strike against them, already) who were seen as poorly-skilled people who simply regurgitated a curriculum. They were, effectively, factory workers using lessons instead of rivets. Anyone who's seen as practically worthless needs a union, lest they get walked all over.

But that's no longer the case. Teachers are highly-skilled people with the most important task our country has: its own enlightenment. Standardized testing is nonsense, so we need more flexible ways to assess teacher performance. Student evaluations, final grades, peer review, etc. Whatever combination of those forms of evaluation is settled upon, the answer is clear that we need to do it.

We can't simply go forward with out of touch, loser teachers who, regardless of their motivations, are so completely lacking in skill and finesse that I wouldn't trust them with a dog.

UPDATE:

I wanted to link to a well-written defense of teacher's unions. The author touches on a few concerns I have for things like charter schools, namely that the dynamic would simply result in segregation by race and economic status, but dodges the big gun aimed at unions: they offer no solutions for the flagging US education system.

Yes, yes. Unions "support" many great things. I don't care about what they support, I care about what they're doing to raise test scores, increase college admissions, and stop high-school drop-outs. Moreover, the author doesn't say anything about the biggest strike against teachers, that pay is determined by seniority, not performance.

Students Riot After Bathroom Ban (Jezebel.com)
Teacher's Union EXPOSED
It's Not the Teachers' Unions (The American Prospect)

Friday, December 10, 2010

Amelia Earhart's Resting Place Fingered?

Apparently, a finger fragment has been found that may tie Amelia Earhart to a remote island. I've been captivated by the Amelia Earhart story for years, but I find it highly doubtful that she was ever on the island in question. No plane has ever been found, no "Amelia was here" etchings, no absolute proof that she was there. The Island would have provided more than enough food and water for one or two people, and people from a British expeditionary group landed on the island and colonized it only 18 months later. If she was there, she was injured and died quickly, which would explain the lack of "Amelia was here" sort of stuff, but it doesn't explain the complete lack of airplane wreckage.

Wednesday, December 08, 2010

Check Out The Hypocrisy

The best website for highlighting the hypocrisy of those who stand against Wikileaks is Techdirt and their coverage thereof.

http://www.techdirt.com/blog.php?company=wikileaks&edition=techdirt

I want to send as many links this way as possible. This is something that as many people as possible need to see.

Friday, December 03, 2010

Do Cell Phones Cause Cancer?

The cell phone cancer debate strongly smacks of the power line cancer debate from over a decade ago. As in everyone is all hyped up about it now, lawsuits will undoubtedly flow for awhile, then everyone will forget about it. The meta-study of research showing that industry-funded studies were much more likely to show no connection, while non-industry-funded research was the opposite should indicate that the answer lies in the middle, i.e. LIFE causes cancer. If there was a connection, and the industry was trying to hide it, nearly 100% of non-industry studies would show a connection.

For example, smoking and cancer. We have studies showing that there is a connection between smoking and cancer and they are more or less in agreement. There is very little deviation from the accepted theory. When test results are all over the map, it doesn't indicate hidden truths, it means that there's nothing there.

Debate Continues: Do Cell Phones Cause Cancer? (LiveScience)

New Life

I was dismayed when the third biggest discovery we could have made regarding life was made, and it garnered nary a mention in the major news outlets. There are only two bigger discoveries we could make, three if you include a subset of one of the others: non-carbon life and life on another planet. Sentient life would be the biggest, but I include that in life in general.

This is HUGE. Fucking HUGE, and major news organizations all but ignored this. We should have had Bill Nye doing a special on it, discussions with experts, CGI animations, the whole nine yards. Instead, The Situation takes a shit and 7,000 people Twitter about it.

Thankfully, Gizmodo was one of the first publications to break the news, and their post has over one million views and two thousand comments. Thank God for the geeks. Someone cares.

Nasa Finds New Life (Gizmodo)

Thursday, December 02, 2010

Wikileaks is Great

I'm puzzled by the furor over the Wikileaks leak. For one, it actually paints the US in a surprisingly good light. It shows the US working hard to do legitimately good things. Bravo! Moreover, it has politicians saying things that we want them to say in public (like Putin is a weak leader). Second, what was released is borderline unimportant.

Wikileaks itself is also a good thing. Many seem to think that they released this information to specifically embarrass the US. If they did, they didn't release terribly embarrassing information. Even Assange has said that the goal if Wikileaks is not to embarrass, but to prove that nothing is secret. If nothing is secret, there can be no "conspiracies." That's Assange's term, and I don't like it, but you get the picture. If people think that there will be sudden, global oversight to anything that they do, people won't do some of the shit that government has been prone to do. No more secrets.








Movie Videos & Movie Scenes at MOVIECLIPS.com